When the companion or familiar uses Stray Gambit, use masters Intimidate ranks and Cha modifier.
Prerequisites: Companion level 7th, Stray Gambit
Benefit(s): You have been trained to appear dangerous to others by your master. When instructed to use Stray Gambit, you can also make Intimidate checks to scare people off. During the duration of your master’s command, you may make an Intimidate skill check using their skill ranks, Charisma modifier, or both. The opposed Sense Motive check gains the same bonuses under the same conditions as listed under the Stray Gambit feat.
Section 15: Copyright Notice
Legendary Hunters © 2020, Legendary Games; Authors Connor Bates, Cerise Herndon, and W. Hervay